#include "HiddenSingle.h"

#include "Block.h"

namespace ATSudokuEngine
{

Bool HiddenSingle::Solve(const ATSudokuEngine::Board &aBoard)
{
/*	UInt32 nSize = aBoard.Size();
	UInt32 nLength = aBoard.Length();

	std::vector<UInt32> vCount(nLength);
	memset(&vCount[0], 0, nLength);

	for(UInt32 i=0; i<nLength; ++i)
	{
		Block aBlock;
		aBoard.Row(i*nLength, aBlock);
		aBlock.BeginCells();
	}
*/
	return True;
}

}	// namespace ATSudokuEngine